Close Menu
    Facebook X (Twitter) Instagram
    SciTechDaily
    • Biology
    • Chemistry
    • Earth
    • Health
    • Physics
    • Science
    • Space
    • Technology
    Facebook X (Twitter) Pinterest YouTube RSS
    SciTechDaily
    Home»Technology»Virtual Reality Is Causing Real Injuries – Here’s How to Reduce Physical Risk in VR
    Technology

    Virtual Reality Is Causing Real Injuries – Here’s How to Reduce Physical Risk in VR

    By Oregon State UniversityJanuary 8, 2020No Comments4 Mins Read
    Facebook Twitter Pinterest Telegram LinkedIn WhatsApp Email Reddit
    Share
    Facebook Twitter LinkedIn Pinterest Telegram Email Reddit
    Muscle Activity in Virtual Reality
    Motion capture and electromyography sensors measure a study participant’s movement and muscle activity while performing common VR gestures. Credit: Jay Kim

    Carpal tunnel, stiff shoulders, eye-strain headaches ­­– these are all well-known side effects of prolonged computer use. But what happens when you step away from the desktop and into virtual reality?

    A recent study from Oregon State University assessed how some common virtual reality movements contribute to muscle strain and discomfort. It’s an effort to ensure future user safety in this fast-growing technology that is used not only for gaming, but also increasingly for education and industrial training.

    “There are no standards and guidelines for virtual and augmented reality interactions,” said researcher Jay Kim of OSU’S College of Public Health and Human Sciences. “We wanted to evaluate the effects of the target distances, locations, and sizes so we can better design these interfaces to reduce the risk for potential musculoskeletal injuries.”

    The study was published recently in Applied Ergonomics with Northern Illinois University co-authors Sai Akhil Penumudi, Veera Aneesh Kuppam and Jaejin Hwang.

    Virtual reality users wear a headset and engage in full-body, three-dimensional movements – unlike conventional computer users, where a desk or the arms of a chair offer some level of support for the hands and arms.

    With sensors placed on participants’ joints and muscles, researchers used motion capture to record their movements and electromyography to measure electrical activity in their muscles while performing common VR gestures. Wearing an Oculus Rift VR headset, participants were tasked with either pointing to specific dots around a circle, or coloring in a certain area with their finger.

    Researchers repeated the tests with the visuals placed at eye level, 15 degrees above eye level, 15 degrees below eye level and 30 degrees below eye level.

    Regardless of the angle, extending the arm straight out causes shoulder discomfort in as little as three minutes, Kim said. With prolonged use, as VR often requires, this may lead to major health problems like gorilla arm syndrome and rotator cuff injuries.

    In addition, the heavy VR headset may increase the burden on the cervical spine, risking greater neck strain.

    In computer users, the relationship between awkward postures or repeated movements and musculoskeletal disorders is well known, Kim said. “We wanted to see how the VR compares to conventional computer-human interactions.”

    The goal of the study was to establish a baseline of optimal object placement and angles, so VR developers going forward can design games and programs that minimize user discomfort.

    Researchers focused on neck and shoulder movements. They found performance in the coloring task was worst when participants had to tilt their heads down 15 and 30 degrees. The most extreme postures and highest muscle activity were observed with targets at 15 degrees above eye level, as participants were forced to constantly maintain their extended neck and elevated arm position. And discomfort was greatest in the pointing task at 15 degrees above eye level.

    “Based on this study, we recommend that objects that are being interacted with more often should be closer to the body,” Kim said. “And objects should be located at eye level, rather than up and down.”

    The findings could have a massive impact, given VR’s growing demand: Tech analysts project that roughly 168 million people worldwide will have some form of VR installed by 2023. A major portion of users are gamers, but VR’s practical applications extend to health care, the military, education, and training. In coal mining, for example, trainees use VR to practice new skills that would be dangerous to learn on-site.

    Kim’s main goal is to avoid the mistakes of the past. When personal computing was first emerging in the ’80s and ’90s, he said, people often didn’t think of the risks of overuse until it was too late.

    With VR, he said, “We’d like to learn now rather than later.” 

    Reference: “The effects of target location on musculoskeletal load, task performance, and subjective discomfort during virtual reality interactions” by Sai Akhil Penumudi, Veera Aneesh Kuppam, Jeong Ho Kim and Jaejin Hwang, 27 November 2019, Applied Ergonomics.
    DOI: 10.1016/j.apergo.2019.103010

    Never miss a breakthrough: Join the SciTechDaily newsletter.
    Follow us on Google and Google News.

    Oregon State University Physiology Virtual Reality
    Share. Facebook Twitter Pinterest LinkedIn Email Reddit

    Related Articles

    600% Boost: Scientists Develop Game-Changing AI Chip With Impressive Energy Efficiency

    Iron Power: Revolutionizing Batteries With Earth’s Most Abundant Metal

    “Electronic Spider Silk” Sensors: Revolutionizing Bioelectronics With Eco-Friendly Technology

    Stanford Scientists Develop Revolutionary AR Headset: Holographic Tech Turns Ordinary Glasses Into 3D Wonderland

    New Harvard Technology Paves the Way for Advanced Machine Vision

    Evolution vs. Engineering: Why Can’t Robots Outrun Animals?

    Unlocking the Future of VR: New Algorithm Turns iPhones Into Holographic Projectors

    World’s First Real-Time Wearable Human Emotion Recognition Technology Unveiled

    Metasurface Magic Unlocks the Future of Holographic Displays

    Leave A Reply Cancel Reply

    • Facebook
    • Twitter
    • Pinterest
    • YouTube

    Don't Miss a Discovery

    Subscribe for the Latest in Science & Tech!

    Trending News

    Millions Take These IBS Drugs, But a New Study Finds Serious Risks

    Scientists Unlock Hidden Secrets of 2,300-Year-Old Mummies Using Cutting-Edge CT Scanner

    Bread Might Be Making You Gain Weight Even Without Eating More Calories

    Scientists Discover Massive Magma Reservoir Beneath Tuscany

    Europe’s Most Active Volcano Just Got Stranger – Here’s Why Scientists Are Rethinking It

    Alzheimer’s Symptoms May Start Outside the Brain, Study Finds

    Millions Take This Popular Supplement – Scientists Discover a Concerning Link to Heart Failure

    The Universe Is Expanding Too Fast and Scientists Can’t Explain Why

    Follow SciTechDaily
    • Facebook
    • Twitter
    • YouTube
    • Pinterest
    • Newsletter
    • RSS
    SciTech News
    • Biology News
    • Chemistry News
    • Earth News
    • Health News
    • Physics News
    • Science News
    • Space News
    • Technology News
    Recent Posts
    • Doctors Surprised by the Power of a Simple Drug Against Colon Cancer
    • Why Popular Diabetes Drugs Like Ozempic Don’t Work for Everyone: The “Genetic Glitch”
    • Scientists Create Improved Insulin Cells That Reverse Diabetes in Mice
    • Scientists Stunned After Finding Plant Thought Extinct for 60 Years
    • A Common Diabetes Drug May Hold the Key to Stopping HIV From Coming Back
    Copyright © 1998 - 2026 SciTechDaily. All Rights Reserved.
    • Science News
    • About
    • Contact
    • Editorial Board
    • Privacy Policy
    • Terms of Use

    Type above and press Enter to search. Press Esc to cancel.