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    Home»Technology»Blink, Predict, Smash: MIT’s 42 MPH Ping Pong Bot Is Freakishly Fast
    Technology

    Blink, Predict, Smash: MIT’s 42 MPH Ping Pong Bot Is Freakishly Fast

    By Jennifer Chu, Massachusetts Institute of TechnologyMay 30, 20251 Comment8 Mins Read
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    Ping Pong Playing Robot Performing Top Spin
    Time lapse photos show a new ping-pong-playing robot performing a top spin. The robot quickly estimates the speed and trajectory of an incoming ball and precisely hits it to a desired location on the table. Credit: Courtesy of the researchers

    MIT engineers have created a lightning-fast ping pong robot that not only returns shots with human-like speed and precision, but also mimics spin and aiming strategies.

    Built from components of a humanoid robot and powered by advanced prediction algorithms, it boasts an 88% success rate in testing. Now, researchers are working to make it more mobile, with future applications in everything from sports training to search-and-rescue robotics.

    Robotic Precision Meets Ping Pong

    MIT engineers have built a powerful and lightweight ping pong robot that’s making waves in the world of smart robotics. This high-speed machine isn’t just fast—it’s impressively accurate.

    At the heart of the system is a multi-jointed robotic arm mounted to one end of a standard ping pong table. Holding a regular paddle, the arm uses a network of high-speed cameras and an advanced predictive control system to track incoming balls. It then selects one of several swing styles—like topspin loops, straight drives, or tricky backspin chops—to send the ball exactly where it’s aimed, with just the right spin.

    In real-world testing, engineers launched 150 balls at the robot in rapid succession. The bot returned nearly 88 percent of them across all swing types. Its strike speed even rivals top-level human players and outperforms previous robotic table tennis systems.

    Kendrick Cancio and David Nguyen
    “With our robot, we are exploring how the techniques used in playing ping pong could translate to a more generalized system, like a humanoid or anthropomorphic robot that can do many different, useful things,” says Kendrick Cancio, right, pictured with co-author David Nguyen. Credit: Jennifer Chu, MIT

    Expanding the Bot’s Capabilities

    The MIT team is now working to expand the robot’s playing range, allowing it to return more types of shots from a wider area. They believe the system could become a powerful tool for smart robotic training and simulation.

    Looking beyond table tennis, the same technology could help boost the agility and responsiveness of humanoid robots. Applications might include search-and-rescue missions or any environment where fast, real-time reactions are critical.

    Real-Time Interception and Maneuvering

    “The problems that we’re solving, specifically related to intercepting objects really quickly and precisely, could potentially be useful in scenarios where a robot has to carry out dynamic maneuvers and plan where its end effector will meet an object, in real-time,” says MIT graduate student David Nguyen.

    Nguyen is a co-author of the new study, along with MIT graduate student Kendrick Cancio and Sangbae Kim, associate professor of mechanical engineering and head of the MIT Biomimetics Robotics Lab. The researchers will present the results of those experiments in a paper at the IEEE International Conference on Robotics and Automation (ICRA) this month.

    Ping Pong Playing Robot Performing Back Spin
    The team fixed the robotic arm to a table at one end of a standard ping pong table and set up high-speed motion capture cameras around the table to track balls that are bounced at the robot. Here, it performs a back spin. Credit: Courtesy of the researchers

    A Legacy of Ping Pong Robotics

    Building robots to play ping pong is a challenge that researchers have taken up since the 1980s. The problem requires a unique combination of technologies, including high-speed machine vision, fast and nimble motors and actuators, precise manipulator control, and accurate, real-time prediction, as well as higher-level planning of game strategy.

    “If you think of the spectrum of control problems in robotics, we have on one end manipulation, which is usually slow and very precise, such as picking up an object and making sure you’re grasping it well. On the other end, you have locomotion, which is about being dynamic and adapting to perturbations in your system,” Nguyen explains. “Ping pong sits in between those. You’re still doing manipulation, in that you have to be precise in hitting the ball, but you have to hit it within 300 milliseconds. So, it balances similar problems of dynamic locomotion and precise manipulation.”

    Learning from the Competition

    Ping pong robots have come a long way since the 1980s, most recently with designs by Omron and Google DeepMind that employ artificial intelligence techniques to “learn” from previous ping pong data, to improve a robot’s performance against an increasing variety of strokes and shots. These designs have been shown to be fast and precise enough to rally with intermediate human players.

    “These are really specialized robots designed to play ping pong,” Cancio says. “With our robot, we are exploring how the techniques used in playing ping pong could translate to a more generalized system, like a humanoid or anthropomorphic robot that can do many different, useful things.”

    Adapting the MIT Humanoid Arm

    For their new design, the researchers modified a lightweight, high-power robotic arm that Kim’s lab developed as part of the MIT Humanoid — a bipedal, two-armed robot that is about the size of a small child. The group is using the robot to test various dynamic maneuvers, including navigating uneven and varying terrain as well as jumping, running, and doing backflips, with the aim of one day deploying such robots for search-and-rescue operations.

    Each of the humanoid’s arms has four joints, or degrees of freedom, which are each controlled by an electrical motor. Cancio, Nguyen, and Kim built a similar robotic arm, which they adapted for ping pong by adding an additional degree of freedom in the wrist to allow for control of a paddle.

    Precision Physics in Real-Time

    The team fixed the robotic arm to a table at one end of a standard ping pong table and set up high-speed motion capture cameras around the table to track balls that are bounced at the robot. They also developed optimal control algorithms that predict, based on the principles of math and physics, what speed and paddle orientation the arm should execute to hit an incoming ball with a particular type of swing: loop (or topspin), drive (straight-on), or chop (backspin).

    They implemented the algorithms using three computers that simultaneously processed camera images, estimated a ball’s real-time state, and translated these estimations to commands for the robot’s motors to quickly react and take a swing.

    High-Speed Striking Performance

    After consecutively bouncing 150 balls at the arm, they found the robot’s hit rate, or accuracy of returning the ball, was about the same for all three types of swings: 88.4 percent for loop strikes, 89.2 percent for chops, and 87.5 percent for drives. They have since tuned the robot’s reaction time and found the arm hits balls faster than existing systems, at velocities of 20 meters per second.

    In their paper, the team reports that the robot’s strike speed, or the speed at which the paddle hits the ball, is on average 11 meters per second. Advanced human players have been known to return balls at speeds of between 21 to 25 meters second. Since writing up the results of their initial experiments, the researchers have further tweaked the system, and have recorded strike speeds of up to 19 meters per second (about 42 miles per hour).

    “Some of the goal of this project is to say we can reach the same level of athleticism that people have,” Nguyen says. “And in terms of strike speed, we’re getting really, really close.”

    Their follow-up work has also enabled the robot to aim. The team incorporated control algorithms into the system that predict not only how but where to hit an incoming ball. With its latest iteration, the researchers can set a target location on the table, and the robot will hit a ball to that same location.

    Plans for a Mobile Ping Pong Bot

    Because it is fixed to the table, the robot has limited mobility and reach, and can mostly return balls that arrive within a crescent-shaped area around the midline of the table. In the future, the engineers plan to rig the bot on a gantry or wheeled platform, enabling it to cover more of the table and return a wider variety of shots.

    “A big thing about table tennis is predicting the spin and trajectory of the ball, given how your opponent hit it, which is information that an automatic ball launcher won’t give you,” Cancio says. “A robot like this could mimic the maneuvers that an opponent would do in a game environment, in a way that helps humans play and improve.”

    Reference: “High Speed Robotic Table Tennis Swinging Using Lightweight Hardware with Model Predictive Control” by David Nguyen, Kendrick D. Cancio and Sangbae Kim, 2 May 2025, IEEE International Conference on Robotics and Automation (ICRA).
    arXiv:2505.01617

    This research is supported, in part, by the Robotics and AI Institute.

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    1 Comment

    1. Danny on June 1, 2025 7:40 am

      No link to a video footage?
      Come ‘on!

      Reply
    Leave A Reply Cancel Reply

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