Close Menu
    Facebook X (Twitter) Instagram
    SciTechDaily
    • Biology
    • Chemistry
    • Earth
    • Health
    • Physics
    • Science
    • Space
    • Technology
    Facebook X (Twitter) Pinterest YouTube RSS
    SciTechDaily
    Home»Science»Hidden Danger – New Study Reveals How Video Games Are Being Used by Foreign Actors and Extremists
    Science

    Hidden Danger – New Study Reveals How Video Games Are Being Used by Foreign Actors and Extremists

    By Lund UniversityOctober 26, 20231 Comment5 Mins Read
    Facebook Twitter Pinterest Telegram LinkedIn WhatsApp Email Reddit
    Share
    Facebook Twitter LinkedIn Pinterest Telegram Email Reddit
    Video Game Warning Sign
    Video games are being exploited for propaganda and recruitment by various entities ranging from extremist groups to nation-states, according to a report from Lund University in Sweden. While the focus has traditionally been on social media manipulations, the gaming sector with billions of users remains under-acknowledged. From historic utilization by groups like Hezbollah to recent manipulations in the Ukraine conflict by Russia, gaming platforms are emerging as influential tools. To address this, experts recommend collaborative solutions between industry stakeholders and governments while prioritizing freedom of speech.

    A Lund University report reveals that video games are being exploited for propaganda and recruitment by extremist groups and foreign states.

    Video games can be easily manipulated, and entities ranging from IS and Hezbollah for recruitment purposes to Russia, which reportedly utilizes them to disseminate propaganda during the ongoing conflict in Ukraine, are taking advantage. This is according to a new report from Psychological Defence Research Institute at Lund University in Sweden.

    Ever since the 2016 US Presidential election, many democratic governments have paid close attention to how foreign actors are using digital communication to further their agendas, in particular social media. However, the gaming sector, which has billions of global users, has been relatively neglected. A study from Lund University, backed by the Swedish Psychological Defence Agency, discovered as many as 40 vulnerabilities in the gaming sphere.

    “It surprised us that the gaming sector, a global industry with billions of users, has been largely overlooked by most Western nations. Currently, it offers an immersive and easily accessible arena for persuasion and propaganda for hostile states, organized criminals, and extremist groups”, says Jesper Falkheimer, one of the co-authors and Professor of Strategic Communication at Lund University.

    Historical and Contemporary Manipulations in Gaming

    According to the researchers, there are several examples of video games being used as recruitment tools by terrorist groups from the beginning of the 2000s, with Hezbollah, Hamas, and Da’esh using video games to influence different target groups. One early notable example is from 2003, when the video game Special Force was released by the Hezbollah Central Internet Bureau. 

    Video games have also been used for war propaganda, for example in the current war in Ukraine, where Russia has spread propaganda through Roblox, Minecraft, and other games.

    One example is the Ukrainian MiG-29 pilot known as the Ghost of Kyiv who gained significant fame on social media for taking down invading planes during the beginning of the Russian invasion of Ukraine. However, the pilot was fictional, and the footage used in some online videos was taken from the 2013 video game Digital Combat Simulator. Similarly, according to fact checks, a video claiming to depict the Israel-Hamas conflict was in fact footage taken from the game ARMA 3.

    “Compared with social media, the gaming domain has insufficient policies and mechanisms to cope with information influence campaigns. Nor are there sufficient avenues for researchers, journalists, and the industry itself to better understand the degree to which gaming platforms are currently being exploited. In other words, not only do we not know how serious the situation is, we also lack the means to find out”, says Jesper Falkheimer.

    Toward Securing the Gaming Domain

    So what should be done to secure an industry that provides entertainment and communication for billions of users worldwide?

    The researchers say that lessons can be learned from social media platforms, as they have already been under scrutiny for the same issues. For example, voluntary agreements such as the EU Code of Practice on Disinformation reveal successes and also missteps that then would not need to be repeated. Any countermeasures should be designed as partnerships between the industry, players, and governments in a spirit of dialogue aiming to avoid major threats to democratic societies, they argue.

    “Freedom of speech and expression must always come first, much in the same way that the debate surrounding social media was framed primarily by this right. Raising awareness is the first step towards an open discussion on how to move forward with this pressing issue, especially given the current state of the world”, concludes Jesper Falkheimer.

    The six main tactics identified in the study:

    • Reframing reality, which includes disputing history, changing facts or disinformation about real-life situations, adopting gaming tropes in real-life situations, dehumanizing through gamification of real-life situations
    • Projecting authority, which includes techniques such as censoring and encouraging self-censorship in line with authoritarian norms and values, harvesting data, and conducting espionage
    • Hacking systems and phishing, which refers to when threat actors use cyber capabilities to gain access to systems belonging to gamers, organizations, as well as the gaming industry.
    • Interactive propaganda, which means spreading both traditional and interactive propaganda through games, establishing relationships with players by forming in-game communities, and radicalizing & mobilizing players
    • Social propaganda, including shaping shared cultures with gaming as a common thread, and the use of social functions to introduce propaganda and increase polarization & intolerance
    • Psychographic targeting, used by threat actors who use harvested data to better know, audit, and understand individuals, groups, opinions, and market segments. Harvested data can be used to many ends.

    Reference: “Malignant foreign interference and information influence on video game platforms: Understanding the adversarial playbook” by James Pamment, Jesper Falkheimer and Elsa Isaksson, 9 October 2023. 

    Never miss a breakthrough: Join the SciTechDaily newsletter.
    Follow us on Google and Google News.

    Lund University Video Games
    Share. Facebook Twitter Pinterest LinkedIn Email Reddit

    Related Articles

    The Surprising Point Where Video Gaming Stops Being Harmless

    A 2,000-Year-Old Fingerprint May Solve Mystery of Scandinavia’s Oldest Wooden Boat

    Scientists Reveal the Surprising Innermost Secrets of Spaghetti

    Archaeologists Unearth Europe’s Oldest Naval Artillery on Sunken Royal Ship

    This Archaeologist Sailed Like a Viking for 3 Years and Made an Unexpected Discovery

    How a Minecraft Game Unlocked the Secret to Smarter Thinking

    Shocking Scientists: Fossilized Plesiosaur Skin Cells Discovered After 183 Million Years

    How Reading Reshapes Your Brain and Boosts Cognitive Power

    Improved Attention and Memory: Scientists Uncover New Cognitive Benefits of Video Games

    1 Comment

    1. Liz on October 27, 2023 3:23 pm

      They say that negative thoughts produce negative outcomes, to either the individual that experiences such thoughts or to the individual’s external world. We can probably expand on that far enough to say that an entire series of such thoughts would have an even greater negative impact; such as philosophy and/or theology, etcetera. I don’t know if that would hold true for all life forms, or just primates and the like. But, this article is an obvious example of why this species is on the brink of extinction, and the same sort of thought pattern that produced this article will cause that same organism to believe that it can cause the death of another organism without causing the death of itself; so, as I see it, in humans at least, intelligence is a lethal disease, hopefully other intelligent species are better equipped genetically to survive intelligence.

      Reply
    Leave A Reply Cancel Reply

    • Facebook
    • Twitter
    • Pinterest
    • YouTube

    Don't Miss a Discovery

    Subscribe for the Latest in Science & Tech!

    Trending News

    Scientists Uncover Potential Brain Risks of Popular Fish Oil Supplements

    Scientists Discover a Surprising Way To Make Bread Healthier and More Nutritious

    After 60 Years, Scientists Uncover Unexpected Brain Effects of Popular Diabetes Drug Metformin

    New Research Uncovers Hidden Side Effects of Popular Weight-Loss Drugs

    Scientists Rethink Extreme Warming After Surprising Ocean Discovery

    Landmark Study Links Never Marrying to Significantly Higher Cancer Risk

    Researchers Discover Unknown Beetle Species Just Steps From Their Lab

    Largest-Ever Study Finds Medicinal Cannabis Ineffective for Anxiety, Depression, PTSD

    Follow SciTechDaily
    • Facebook
    • Twitter
    • YouTube
    • Pinterest
    • Newsletter
    • RSS
    SciTech News
    • Biology News
    • Chemistry News
    • Earth News
    • Health News
    • Physics News
    • Science News
    • Space News
    • Technology News
    Recent Posts
    • Scientists Solve Mystery of Where the Colorado River Vanished Millions of Years Ago
    • Not Just Alzheimer’s: Scientists Uncover Clues to a Second, Overlooked Disorder
    • Scientists Uncover Dangerous Connection Between Serotonin and Heart Valve Disease
    • Scientists Discover a “Protector” Protein That Could Help Reverse Hair Loss
    • Powerful Lasers Reveal How Matter Becomes Plasma in Trillionths of a Second
    Copyright © 1998 - 2026 SciTechDaily. All Rights Reserved.
    • Science News
    • About
    • Contact
    • Editorial Board
    • Privacy Policy
    • Terms of Use

    Type above and press Enter to search. Press Esc to cancel.