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    Home»Science»12,000-Year-Old Native American Dice Rewrite the History of Gambling
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    12,000-Year-Old Native American Dice Rewrite the History of Gambling

    By Colorado State UniversityApril 4, 20261 Comment6 Mins Read
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    Native American Dice Examples
    Long before ancient civilizations in the Old World, Native American hunter-gatherers were already playing games of chance using carefully crafted bone dice more than 12,000 years ago. New research shows these small, two-sided pieces were intentionally designed to create random outcomes and used in structured games across the Great Plains during the Ice Age. Credit: Robert Madden

    Native Americans were making and using dice more than 12,000 years ago, far earlier than previously thought. These Ice Age tools powered games of chance that hint at early forms of probabilistic thinking.

    A new study in American Antiquity, a leading North American archaeology journal published by Cambridge University Press for the Society for American Archaeology, presents evidence that the earliest known dice were made and used by Native American hunter-gatherers more than 12,000 years ago. These objects were found on the western Great Plains near the end of the last Ice Age and are far older than the earliest dice previously identified in Bronze Age societies in the Old World.

    The research, led by Colorado State University Ph.D. student Robert J. Madden, shows that dice, gambling, and games of chance have been part of Native American cultures for at least 12,000 years. The oldest examples come from Late Pleistocene Folsom-period sites in Wyoming, Colorado, and New Mexico. These finds are more than 6,000 years older than comparable dice from the Old World.

    “Historians have traditionally treated dice and probability as Old World innovations,” Madden said. “What the archaeological record shows is that ancient Native American groups were deliberately making objects designed to produce random outcomes, and using those outcomes in structured games, thousands of years earlier than previously recognized.”

    Early examples of Native American Dice
    Figure 9. Folsom diagnostic and probable Native American dice. (Figure 9a, b, d, and g: Agate Basin, Wyoming, UW-OA005, UW-OA109, UW-OA111, UW-OA448, courtesy of the Department of Anthropology, University of Wyoming. Figure 9c: Lindenmeier, Colorado, DMNS-A900.179, courtesy of the Denver Museum of Nature and Science. Figure 9e–f, h–i, k–p, r: Lindenmeier, Colorado, NMNH-A443046, NMNH-A442165, NMNH-A44890, NMNH-A441178, NMNH-A440429, NMNH-A441841; NMNH-A442122, NMNHA443755, NMNH-A443850, NMNH-A443658, NMNH-A441839, courtesy of the Division of Anthropology, Smithsonian Institution, American Museum of Natural History. Figure 9j: Lindenmeier, Colorado, CSU-7805-6, courtesy of the Department of Anthropology, Colorado State University. Figure 9q: Blackwater Draw, New Mexico; drawing by D’arcy NR Madden afer Hester (1972:Figure 9b, by Phyllis Hughes). (All photographs, except (j), are by the author). Credit: Robert Madden

    What These Ancient Bone Dice Looked Like

    The earliest pieces identified date to roughly 12,800–12,200 years ago. Instead of cube-shaped dice, these were two-sided objects known as “binary lots.” They were small bone pieces, carefully shaped to be held in the hand, usually flat or slightly curved, and often oval or rectangular.

    Each piece had two distinct sides created through markings, surface treatments, or color differences, similar to heads and tails on a coin. One side served as the “counting” face. When tossed, each piece would land with one side facing up, producing a binary (two-outcome) result. Players threw several pieces at once, and outcomes were based on how many showed the counting side.

    “They’re simple, elegant tools,” Madden said. “But they’re also unmistakably purposeful. These are not casual byproducts of bone working. They were made to generate random outcomes.”

    Native American Dice
    Late Pleistocene (13,000 to 11,700 BP), Early Holocene (11,700 to 8,000 BP), Middle Holocene (8,000 to 2,000 BP), and Late Holocene (2,000 to 450 BP) diagnostic and probable prehistoric Native American dice: (a, d) Signal Butte, Nebraska (Middle Holocene), NMNH-A437076, NMNH-550791; (b) Agate Basin, Wyoming (Early Holocene), UW-11327; (c, f) Agate Basin, Wyoming (Late Pleistocene), UW-OA111, UW-OA448; (e, g) Lindenmeier, Colorado (Late Pleistocene), NMNH-A442165, NMNHA440429; (h) Irvine, Wyoming (Late Holocene). (Figures 1a, d, e, and g courtesy of the Division of Anthropology, Smithsonian Institution, American Museum of Natural History. Figures 1b, c, f, and h courtesy of the Department of Anthropology, University of Wyoming.) Credit: Robert Madden

    A New Way to Identify Ice Age Dice

    To avoid subjective interpretations, the study introduces an attribute-based morphological test, which is a structured checklist of measurable physical features used to identify dice in archaeological collections. This method builds on a comparative study of 293 sets of historic Native American dice documented by ethnographer Stewart Culin in his 1907 Bureau of American Ethnology monograph, Games of the North American Indians.

    Using this approach, the study revisits previously discovered artifacts that were labeled as possible “gaming pieces” or overlooked entirely. By applying consistent criteria, Madden was able to determine whether these objects were truly dice.

    Much of the material had been known for years, but without a clear identification standard, it had not been studied as part of a broader pattern. With this new framework, Madden identified over 600 diagnostic and probable dice from sites spanning all major periods of North American prehistory, from the Late Pleistocene through and after European contact.

    “In most cases, these objects had already been excavated and published,” Madden said. “What was missing wasn’t the evidence, it was a clear, continent-wide standard for recognizing what we were looking at.”

    The earliest examples were also examined directly in museum collections at the Smithsonian Institution, the University of Wyoming Archaeological Repository, and the Denver Museum of Nature and Science.

    Rethinking the Origins of Probability

    Dice games are widely seen as one of the earliest ways humans engaged with randomness, laying the groundwork for probability, statistics, and later scientific thinking. Until now, these practices were believed to have originated in complex Old World societies around 5,500 years ago.

    The new findings point to a much older and more widespread origin.

    “These findings don’t claim that Ice Age hunter-gatherers were doing formal probability theory,” Madden said. “But they were intentionally creating, observing, and relying on random outcomes in repeatable, rule-based ways that leveraged probabilistic regularities, such as the law of large numbers. That matters for how we understand the global history of probabilistic thinking.”

    A 12,000-Year Tradition of Games of Chance

    The study also highlights how widespread and long-lasting dice games have been across Native American cultures. Evidence of dice appears at 57 archaeological sites across a 12-state region, spanning Paleoindian, Archaic, and Late Prehistoric periods, and representing a wide range of cultures and ways of life.

    According to Madden, this long history reflects the important role these games played in society. “Games of chance and gambling created neutral, rule-governed spaces for ancient Native Americans,” he said. “They allowed people from different groups to interact, exchange goods and information, form alliances, and manage uncertainty. In that sense, they functioned as powerful social technologies.”

    Reference: “Probability in the Pleistocene: Origins and Antiquity of Native American Dice, Games of Chance, and Gambling” by Robert J Madden, 2 April 2026, American Antiquity.
    DOI: 10.1017/aaq.2025.10158

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    Anthropology Colorado State University
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    1 Comment

    1. Mous on April 6, 2026 4:22 pm

      The not all the dice shone were for decisions of random chance. They (or some of them) were for a guessing game called Slahal (on the w coast) where a chooser (shooter) identifies which people on the opposite team are hiding the bones and in which hand.
      https://cascadiabioregion.org/department-of-bioregion/games-of-the-first-nations-slahal

      The game is more about Intuition than chance, like reading the crowd, and was/is useful in finding individuals who could find things like migrating herds or schools of fish. Also lost people and things (Medicine stuff). The tribe then knew who’s advice in those matters were more trustworthy, they were/are held in esteem and give the whole tribe an advantage in group decision making. The Canadian govt tested kids in the Indian schools (before 1944 I think) and found some had an aptitude for it of 700 to 1 against random chance. Other had none so the testing program was discontinued … for lack of results, of all things.

      Reply
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